
EMT Holding
EMT Holding Corporation
5
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Posted - 2014.12.04 21:29:20 -
[1] - Quote
Fifth Blade wrote:CCP RubberBAND wrote:In summary we can only realistically look at two options here:
- Leave them as is (yes it would be cool to do X or Y, but realistically we cannot)
- Remove them
I hope you realise that the consequence of removing teams and leaving in index costs is that you make medium - large scale industry unprofitable. Your options with industry will now be limited to producing one tormentor and going home or face losing isk. sighWhile i appreciate that the feature wasn't going to be fixed anytime soon (this was the only time since 2003 that industry has had any real improvement). Removing teams (the only way to compensate for index costs) and leaving index costs will leave it more broken than ever. This. Many times this. Having a large scale industry operation drives the index so high that you can get to the point where some/all items are just unprofitable. The economy doesn't run on people dipping their toes in industry, it relies on big players to produce large volumes of items. Teams at least helped claw some profit back.
Eve Manufacture Tool - making industry easy
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EMT Holding
EMT Holding Corporation
6
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Posted - 2014.12.06 18:53:05 -
[2] - Quote
corebloodbrothers wrote:Putting it too the level where its beneficial for all ment alot of invested time. So ccp could let it sit there and fade out. Or act in line of gheir current measures, like clone penalty , take it out, and out it back once its at the level that fits cco and players standards.
That time , aftehr a large indie patch, and with the upcmming null sec occupncy levels, isnt available now. So the removal, and the reshuffling of resources that get freed up, makes alot of sense.
Its a disccison made out of choice between stuff that can be done with limited resources. Not one that said the team idea sucks, as ccp stands behind that. Sorry, I do not buy for one minute that it's even remotely similar to clone penalties. No one benefits from clone charges. It is only a negative effect that when used, becomes neutral. Teams have a benefit. There are industrial types around new eden who are making use of them already and they have a positive effect for them. Removing them because they're "not being used enough" is an absurd reason from where I'm sat.
As others have said, what about all the other things that are rarely used also. Should they also be removed? Should ships that aren't used be removed while they're balanced? No and I don't think anyone would agree with that. Leave them in until a better solution is found. There will be some people who like them as they are.
Eve Manufacture Tool - making industry easy
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